Words || Ruby Innes
I first played OKAMI when it was released on the Nintendo Wii, and really loved it. I thought the way motion controls were worked into the gameplay was really creative, not to mention the story wasn’t too convoluted, and the art style was gorgeous. I mean, that’s how I look back on it now, but that’s definitely not what I was thinking back then considering I was about 10-11 years old. When I saw that it was getting an HD remaster on PS4 and Xbox One I was excited, but never got around to actually buying it due to not really having enough time to sit down at home and play a game religiously (that sounds super responsible of me but in reality, I spent the majority of my time playing 3DS games because I could just take my 3DS around with me).
I’ll just come right out and say it. I’m a big Nintendo fan. The Nintendo Gamecube is easily one of my favourite consoles, mainly because the design of the controller is great and the IPs that came from it e.g. Luigi’s Mansion, Pikmin, Super Mario Sunshine, Legend of Zelda: Wind Waker, etc. I’m also a huge WiiU apologist (won’t elaborate on that one). When the Nintendo Switch came out, I was over the goddamn moon. I take my Switch everywhere with me, and the games that have come out for it like Breath of the Wild and Super Mario Odyssey have taken months out of my life. So, naturally, when I found out that OKAMI HD was going to be released on the Switch for $30, I knew right there and then that I had to get it.
OKAMI HD for the Nintendo Switch fucking rules. The Japanese ink-illustration art style looks absolutely beautiful in this remaster, and having the option of either motion controls in TV/tabletop mode or standard controls in portable mode is really great. It’s a timeless game with a great story and entertaining dialogue, and you get to play as a dog! Well, a sun goddess called Amaterasu that takes the form of a white wolf, so basically an ethereal dog. I’m really glad that this remaster made its way to the Switch, because it almost feels like it was originally made for it and I feel like that’s what you want in a remaster. Plenty of games have been remastered and thrown onto every single console possible, and no, I’m not dragging Skyrim (maybe I am). Skyrim is great and all, but Bethany Esda could’ve made another Elder Scrolls game in the time that they had to port Skyrim onto every single goddamn console after the PS3 and Xbox 360. Let’s end that there though, because this review is not about Skyrim or Bethany Esda. It’s about OKAMI HD for the Nintendo Switch.
All in all, I really fucking love OKAMI. I love it and I love the remaster for the Switch. I love being able to take this beautiful game anywhere. I love being able to sit on the train to uni for an hour and play this heavenly game. The art style is lovely, the gameplay is smooth and easy to work with, the story is entertaining, and I just love it.